First!

Hello everyone.  I’m just creating this blog thing so I can host my 3d images without having them be deleted right after I send them out to companies.

Might as well talk about each of them eh?  This is the Palace i am working on.  The scale is still screwed up and I am working on fixing that first and foremost.  The statue in the middle there still needs to be rigged and posed so i can cloth it.  It’s still a long way off from being called ‘done’.

While on Environments I’ve modeled, next up is the temple in Hawaii I made a few years ago.  A poly count that is WAY too high, it was one of the first buildings I tried to make.  I thought it turned out well until I re-looked at the temple references.  I will probably dedicate some time to this after I get the palace well enough along.

Lastly was a test I did for Next Level Games where you were given one 3/4 top down shot and you had to replicate the environment drawn.  This was my attempt at it.

Next up are my guitars I suppose.  When I thought about what kind of props to model, guitars instantly came to my mind as they can have complex shapes, finely detailed parts, and if you get anything wrong on one there are sure to be people out there who can spot the mistakes immediately.  This requires precision and accuracy on all parts of the guitar.

Schechter Hellraiser:

This was my trial guitar before I wanted to get into the ones I really liked.  I liked how it turned out though:)

Gibson Les Paul:

I have to re-render this as imageshack seemed deleted it for some reason.  I will post it later after it is rendered.  I still need to add pegs/knobs/tuners to it, and after that texture the neck/head.

1957 Bel Air Convertible:

I did this one a little over 2 years ago, just after I started working at EA again.  The car paint shader turned out well.

Well that’s it for now.  I’ll see how well this works and will post more later when the Les Paul is done.

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~ by Chris Hamilton on February 10, 2010.

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